The game was Capcom's second major collaboration with another publisher following the SNK vs. Capcom agreed, breaking the accepted reality of the time for large rival companies not to cooperate on a project. To achieve this and create a "more exciting" experience, Namco reached out to Capcom to collaborate on the project. This led to a roster of around 100 characters, but the team wanted a larger roster. Development started in 2003, and was initially proposed by Monolith Soft as an internal crossover of Namco characters for the company's 50th anniversary. Zagi and Vile share similar parallels in that they are both single-minded in the pursuit of their goals and their existence can only truly be defined when they beat their respective rival (Yuri and X). The Cross series begun with the development of Namco × Capcom Monolith Soft, then a subsidiary of Namco consisting of former Square employees, was in charge of the game. In Project X Zone, it is foreseen in Chapter 37 by Yuri Lowell of Tales of Vesperia that Vile would meet his end the same way his own nemesis Zagi did.
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